Infinity Blade was intended to demonstrate the new iOS version of the Unreal Engine, and to combine the combat of Karateka and Prince of Persia with the loneliness of Shadow of the Colossus. The game was developed by a team of twelve people, who took two months to make a playable demo and three more to finish the game. Upon defeat, the player restarts the game as the character's descendant with the same items and experience level.
When in battle, players swipe the screen to attack and parry, and tap the screen to dodge and block enemy attacks. In the game, the unnamed player character fights a series of one-on-one battles in a derelict castle to face the immortal God King. It was the first iOS video game to run on the Unreal Engine. Infinity Blade was an action role-playing game developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010.